Guitar Hero Celebrates 20 Years – The Plastic Guitar That Bridged the Gap Between Rock Generations

Marking two decades after the legendary game hit the market across the Atlantic, offering everyday gamers the means to become rock legends. Figuratively speaking, but try telling that someone who has mastered the epic four-minute instrumental break before a packed crowd of friends.

Developed by the developers, the game gave players a guitar-shaped controller to follow on-screen cues moving along the screen in time with a song. Each riff corresponded to specific notes, producing the sensation of a genuine performance.

The studio previously tried its hand with rhythm games prior to teaming up with RedOctane, which was acquired by Activision during the mid-2000s. Collaboratively, they established the groundwork for an unlikely massively profitable franchise which made a remarkable influence on numerous of the artists included, introducing classic bands to millions of younger players.

Michael Dornbrook, ex-chief operating officer from the developer, remembers the initial financial challenges of licensing the songs – despite the fact the first two games primarily featured cover versions.

“We rerecorded every song since the dollar figure prohibitive,” he explains. “Despite having the necessary permissions alone, it was nearly impossible. We failed to secure acts such as legendary groups – the publisher was operating on a shoestring budget, and we were fairly certain the project would flop. However, when Guitar Hero became a hit, and record sales airtime increased, all artists desired to participate.”

He continues: “Among the remarkable aspects was the number of mothers and fathers reached out expressing gratitude for introducing their kids to the music they adored. It evolved into an intergenerational phenomenon.”

Timeless Music Finds Younger Fans

Northern Irish blues-rock band the Answer included Never Too Late in the 2008 release the popular installment. Guitarist Paul Mahon recalls the way the game revived classic rock back into vogue: “Guitar Hero provided a bigger, younger audience. Generally this had been considered outdated material, however when it was included in the title young people discovered it, suddenly it was cool. This validated the genre, and got rid of the outdated tag. It provided all our music a new life.”

At that time, the Answer’s first record was still not available stateside, meaning Guitar Hero was a key medium for exposure for the band as they went on a North American tour opening for AC/DC. “The roadies were playing the song during travel, and several knew us thanks to the game,” Mahon says.

Major Band Spin-offs Enduring Influence

Music's heavyweight names quickly capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles centered around each band’s catalogue and related lore, visuals and legendary status. For example, the Aerosmith edition, it was said earned the band more money than any of their records. It moved more than 500,000 units in its first week, and sales of their songs saw an increase significantly at a time when the music business was already collapsing.

The series continues to inspire nimble-fingered dedication among its fans. Earlier this year, a streamer completed a remarkable feat featuring the challenging track – a notoriously difficult anthem made popular by the game – on Clone Hero, a no-cost alternative with almost identical mechanics but an array of personalization features. The song is challenging enough on the hardest setting, not to mention played at increased tempo while hitting every one of its near 4,000 notes. They claimed requiring months of practice of practice.

“Guitar Hero offers a, fantasy thing. Just as with other games, it doesn't imply you ought to use actual weapons and go to war,” notes DragonForce guitarist Herman Li.

The band previously completed a successful tour before their hit appeared in the third game, but Li says it made them widely recognized. “I recall the record label calling to tell me that we were selling albums rapidly,” he says. “It exploded when we next toured, and we were playing right ahead of the headliners on the Mayhem festival.”

In fact, the band's visibility via the game proved so vast that it risked overshadow everything else accomplishments. Recently, the track was used in a trailer for Despicable Me 4. “Previously I felt otherwise, but I’ve made peace with it,” Li says. “If you only listen to one DragonForce song, it’s totally cool – each person has their own path in music and I'm pleased we played a role of people’s lives”.

Enduring Legacy from the Plastic Guitar

Top-tier promotion, be it for cars, apparel or games, goes further than selling something – it inspires a longing. Did Guitar Hero harness this? “Precisely what our team aiming to achieve,” Dornbrook says. “The excitement of being a music icon on the stage. Since the beginning, the co-founders felt that there’s an instinctive human desire to create songs, and they wanted to leverage innovation to enable everyone to do it”.

Most installments came out in just a half-decade between 2005 and 2010, including spin-offs like DJ Hero, complete with a spinning deck, and Band Hero. Subsequently, the publisher’s interest in plastic instruments waned, except for a brief comeback in 2015.

Titles such as Clone Hero and Fortnite Festival have kept the community alive, and there’s expectations of something from the original publisher in development. Recently formed developers has begun production on their first music game. The initial creators are both involved in advisory roles. Are gamers ready to embrace another game in the spirit of the classic?

“We thought such titles could be similar to sports games where you can releases,” Dornbrook says. “There’s so much fresh tracks that it could be perennially popular, so I’ve always been optimistic. There’s no reason why it can’t continue with new generations.”

John Sanders DDS
John Sanders DDS

A technology journalist and cultural analyst based in London, focusing on digital innovation and its societal implications across the UK.